A mind game you learn in two minutes and keep thinking about all day. Read your rival, save your 7, spring the Trap.
Spells are shown after the cards, in this order. The same spell on both sides cancels out (except Double + Double = crown ×3).

Your card counts as 2 higher this turn.
Once per round
This turn the LOWER card wins.
Once per match
If your rival wins this crown with a 7, you steal it.
Once per round
Win this crown and it counts double, and you also win ties.
Once per round
RankedYour rating on the line, with your own Minds (or a Rank Pass). Energy refills every day; your island's Energy Well makes more. Win streaks open chests.

Play bots or anyone, for free, with no rating on the line. The best way to learn when to spend your 7.

In Mind Town, challenge a player: both put items in the pot, the winner takes it. A tie or walk-off gives everyone their own items back.