Ranked Arena

DUEL FOR CROWNS

A mind game you learn in two minutes and keep thinking about all day. Read your rival, save your 7, spring the Trap.

A turn

  1. A crown comes upWorth 1 to 15 points. You also get a hint for the next one: LOW, MID or HIGH.
  2. Both pick in secretOne card from 1 to 7, plus a spell if you want. Every card is used once per round.
  3. RevealThe higher card takes the crown. A tie rolls it into the next crown, so the next one is worth both.
REAL DUEL

Four spells

Spells are shown after the cards, in this order. The same spell on both sides cancels out (except Double + Double = crown ×3).

Boost

Your card counts as 2 higher this turn.

Once per round

Reverse

This turn the LOWER card wins.

Once per match

Trap

If your rival wins this crown with a 7, you steal it.

Once per round

Double

Win this crown and it counts double, and you also win ties.

Once per round

Ways to duel

Ranked

Your rating on the line, with your own Minds (or a Rank Pass). Energy refills every day; your island's Energy Well makes more. Win streaks open chests.

Practice and Classic

Play bots or anyone, for free, with no rating on the line. The best way to learn when to spend your 7.

Pot duels

In Mind Town, challenge a player: both put items in the pot, the winner takes it. A tie or walk-off gives everyone their own items back.

Think you can read them?

Your first duel takes two minutes.

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